Game and learning design
_Playing and learning as a holistic process
_Insights into the methods in the design process
_For people of all ages
_Transferable to other fields of application
Designing products, spaces, and activities for play and learning is a demanding and responsible task. This book offers insights into the diverse methods of the design process, which culminates in a result that also makes an aesthetic statement. Using projects and practical examples, the author demonstrates ways in which designers can develop an individual profile.
In addition to theoretical foundations, it conveys practical approaches and concepts that understand design as a holistic, user-oriented process. These encourage students to understand game and learning design not only as a means of problem-solving, but also as a tool that generates aesthetic and social impact. The project examples impressively demonstrate the diverse implementation possibilities – and how these approaches can also be applied in other design areas.