• Game and learning design
  • Game and learning design
  • Game and learning design
  • Game and learning design
  • Game and learning design
  • Game and learning design
  • Game and learning design
  • Game and learning design

    Game and learning design

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    _Playing and learning as a holistic process
    _Insights into the methods in the design process
    _For people of all ages
    _Transferable to other fields of application

    Designing products, spaces, and activities for play and learning is a demanding and responsible task. This book offers insights into the diverse methods of the design process, which culminates in a result that also makes an aesthetic statement. Using projects and practical examples, the author demonstrates ways in which designers can develop an individual profile.

    In addition to theoretical foundations, it conveys practical approaches and concepts that understand design as a holistic, user-oriented process. These encourage students to understand game and learning design not only as a means of problem-solving, but also as a tool that generates aesthetic and social impact. The project examples impressively demonstrate the diverse implementation possibilities – and how these approaches can also be applied in other design areas.

    Languages
    German
    Pages
    368
    Details
    500 illustrations , 17.0 × 23.0 cm, Hardcover
    Publication date
    1 / 2025
    ISBN
    978-3-7212-1047-7